// TOWN SPECIAL ENCOUNTERS
//    Town 44: Goblin Lair

// 12345678910 11 12

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();


//	add_range_to_group(,,groupn);

	set_personality_name(880,"Commander Ace");
	set_personality_name(881,"Dossor");
	set_personality_name(882,"Eric");

	set_aggression(4405,50);
	set_aggression(4406,50);

	set_aggression(4410,50);

	set_aggression(4459,40);
	set_name(4461,"Shaman Grelth");
	set_boss_level(4461,1);

	set_name(4432,"Gravedigger Thuk");
	set_boss_level(4432,1);
	set_new_abil(4432,15);
	
	set_name(4471,"Chief Cruncha");
	
	set_aggression(30008,50);
	set_aggression(30009,50);
	set_aggression(30010,50);
	
	set_name(30009,"Big Spider");
	set_level(30009,3);
	set_name(4405,"Big Spider");
	set_level(4405,3);
	set_name(4406,"Big Spider");
	set_level(4406,3);
	
	if (gf(44,11) > 0)
		erase_char(30012);
		
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if ((char_ok(4471)) && (gf(44,3) > 0))
		erase_char(4471);

break;

beginstate 10;
	if (gf(44,3) == 0) {
		sf(44,3,1);
		ok_dlog(46,2);
		}
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

 